Crossfire server: Denial of Service and potential arbitrary code execution
1.
Gentoo Linux Security Advisory
Version Information
| Advisory Reference |
GLSA 200604-11 / Crossfire |
| Release Date |
April 22, 2006 |
| Latest Revision |
April 22, 2006: 01 |
| Impact |
high |
| Exploitable |
remote |
| Package |
Vulnerable versions |
Unaffected versions |
Architecture(s) |
| games-server/crossfire-server |
<
1.9.0 |
>=
1.9.0 |
All supported architectures
|
Related bugreports:
#126169
Synopsis
The Crossfire game server is vulnerable to a Denial of Service and
potentially to the execution of arbitrary code.
2.
Impact Information
Background
Crossfire is a cooperative multiplayer graphical adventure and
role-playing game. The Crossfire game server allows various compatible
clients to connect to participate in a cooperative game.
Description
Luigi Auriemma discovered a vulnerability in the Crossfire game
server, in the handling of the "oldsocketmode" option when processing
overly large requests.
Impact
An attacker can set up a malicious Crossfire client that would
send a large request in "oldsocketmode", resulting in a Denial of
Service on the Crossfire server and potentially in the execution of
arbitrary code on the server with the rights of the game server.
3.
Resolution Information
Workaround
There is no known workaround at this time.
Resolution
All Crossfire server users should upgrade to the latest version:
Code Listing 3.1: Resolution |
# emerge --sync
# emerge --ask --oneshot --verbose ">=games-server/crossfire-server-1.9.0"
|
4.
References
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