Warzone 2100 Resurrection: Multiple buffer overflows
Gentoo Linux Security Advisory
||GLSA 200608-16 / warzone2100
||August 10, 2006
||September 04, 2006: 02
All supported architectures
Warzone 2100 Resurrection server and client are vulnerable to separate
buffer overflows, potentially allowing remote code execution.
Warzone 2100 Resurrection is a real-time strategy game, developed by
Pumpkin Studios and published by Eidos Interactive.
Luigi Auriemma discovered two buffer overflow vulnerabilities in
Warzone 2100 Resurrection. The recvTextMessage function of the Warzone
2100 Resurrection server and the NETrecvFile function of the client use
insufficiently sized buffers.
A remote attacker could exploit these vulnerabilities by sending
specially crafted input to the server, or enticing a user to load a
specially crafted file from a malicious server. This may result in the
execution of arbitrary code with the permissions of the user running
Warzone 2100 Resurrection.
There is no known workaround for this issue.
There is no known workaround at this time.
All Warzone 2100 Resurrection users should upgrade to the latest
Code Listing 3.1: Resolution
# emerge --sync
# emerge --ask --oneshot --verbose ">=games-strategy/warzone2100-2.0.4"