Warzone 2100 Resurrection: Multiple buffer overflows
1.
Gentoo Linux Security Advisory
Version Information
| Advisory Reference |
GLSA 200608-16 / warzone2100 |
| Release Date |
August 10, 2006 |
| Latest Revision |
September 04, 2006: 02 |
| Impact |
high |
| Exploitable |
remote |
| Package |
Vulnerable versions |
Unaffected versions |
Architecture(s) |
| games-strategy/warzone2100 |
<=
2.0.3 |
>=
2.0.4 |
All supported architectures
|
Related bugreports:
#142389
Synopsis
Warzone 2100 Resurrection server and client are vulnerable to separate
buffer overflows, potentially allowing remote code execution.
2.
Impact Information
Background
Warzone 2100 Resurrection is a real-time strategy game, developed by
Pumpkin Studios and published by Eidos Interactive.
Description
Luigi Auriemma discovered two buffer overflow vulnerabilities in
Warzone 2100 Resurrection. The recvTextMessage function of the Warzone
2100 Resurrection server and the NETrecvFile function of the client use
insufficiently sized buffers.
Impact
A remote attacker could exploit these vulnerabilities by sending
specially crafted input to the server, or enticing a user to load a
specially crafted file from a malicious server. This may result in the
execution of arbitrary code with the permissions of the user running
Warzone 2100 Resurrection.
3.
Resolution Information
Workaround
There is no known workaround for this issue.
There is no known workaround at this time.
Resolution
All Warzone 2100 Resurrection users should upgrade to the latest
version:
Code Listing 3.1: Resolution |
# emerge --sync
# emerge --ask --oneshot --verbose ">=games-strategy/warzone2100-2.0.4"
|
4.
References
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