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Warzone 2100 Resurrection: Multiple buffer overflows


1.  Gentoo Linux Security Advisory

Version Information

Advisory Reference GLSA 200608-16 / warzone2100
Release Date August 10, 2006
Latest Revision September 04, 2006: 02
Impact high
Exploitable remote
Package Vulnerable versions Unaffected versions Architecture(s)
games-strategy/warzone2100 <= 2.0.3 >= 2.0.4 All supported architectures

Related bugreports: #142389


Warzone 2100 Resurrection server and client are vulnerable to separate buffer overflows, potentially allowing remote code execution.

2.  Impact Information


Warzone 2100 Resurrection is a real-time strategy game, developed by Pumpkin Studios and published by Eidos Interactive.


Luigi Auriemma discovered two buffer overflow vulnerabilities in Warzone 2100 Resurrection. The recvTextMessage function of the Warzone 2100 Resurrection server and the NETrecvFile function of the client use insufficiently sized buffers.


A remote attacker could exploit these vulnerabilities by sending specially crafted input to the server, or enticing a user to load a specially crafted file from a malicious server. This may result in the execution of arbitrary code with the permissions of the user running Warzone 2100 Resurrection.

3.  Resolution Information


There is no known workaround for this issue.

There is no known workaround at this time.


All Warzone 2100 Resurrection users should upgrade to the latest version:

Code Listing 3.1: Resolution

# emerge --sync
# emerge --ask --oneshot --verbose ">=games-strategy/warzone2100-2.0.4"

4.  References


Page updated August 10, 2006

Summary: This is a Gentoo Linux Security Advisory

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